Commit b3deea63 authored by Marwolf's avatar Marwolf 💬

Launcher drop down title text tweak and version update

parent dff23f8b
......@@ -44,7 +44,7 @@ public class Constants {
public static final String CONF_DIR = "Cache";
public static final String CLIENT_FILENAME = "Open_RSC_Client.jar";
public static final String CACHE_URL = BASE_URL + "downloads/cache/";
public static final Double VERSION_NUMBER = 20190701.114000; //YYYYMMDD.HHMMSS format
public static final Double VERSION_NUMBER = 20190713.203000; //YYYYMMDD.HHMMSS format
public static final String VERSION_UPDATE_URL = "https://gitlab.openrsc.com/open-rsc/Game/raw/2.0.0/Launcher/src/com/loader/openrsc/Constants.java";
public static final String UPDATE_JAR_URL = "https://web.openrsc.com/downloads/OpenRSC.jar";
public static final String JAR_FILENAME = "OpenRSC.jar";
......
package com.loader.openrsc.frame;
import com.loader.openrsc.Constants;
import com.loader.openrsc.frame.elements.*;
import com.loader.openrsc.frame.elements.CheckCombo;
import com.loader.openrsc.frame.elements.ControlButton;
import com.loader.openrsc.frame.elements.LaunchButton;
import com.loader.openrsc.frame.elements.LinkButton;
import com.loader.openrsc.frame.elements.RadioButton;
import com.loader.openrsc.frame.listeners.PositionListener;
import com.loader.openrsc.util.Utils;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Rectangle;
import java.util.Random;
import javax.swing.*;
import javax.swing.ButtonGroup;
import javax.swing.JComboBox;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JProgressBar;
public class AppFrame extends JFrame {
private static AppFrame instance;
......@@ -197,7 +205,7 @@ public class AppFrame extends JFrame {
* Sprite pack
*/
this.sprite_pack = new JLabel("Sprite packs:");
this.sprite_pack = new JLabel("Available sprite packs:");
this.sprite_pack.setForeground(Color.WHITE);
this.sprite_pack.setBounds(600, local_y + 100, 150, 15);
this.bg.add(this.sprite_pack);
......
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